iPhone & iPad
iOS
- Built for iPhone at 60 fps
- Plays on iPad too
- Sign in with Apple and Game Center
- Cloud save that survives a reinstall
App Store · Coming soon

Features
Steer, ram, survive
Driving is the skill. The car has weight, body roll and real crashes, and the road throws everything at it.

The car leans into turns, dips when it brakes, slows uphill and runs away downhill. The handbrake and hard slides leave black tyre marks.
Hit zombies fast to kill them. Fast ones get scooped up over the bonnet, and rams hit harder on the tougher stages, so the bumper never goes out of date.
Trees, wrecks, houses and concrete roadblocks are solid. Crates, barrels and tyres get shoved about, and signs, fences and lamp posts snap off and fly.
The land rolls in long hills, roads and all. Steel ramps and dirt kickers sit in the lanes: hit them fast for big air.
NITRO gives 45% more top speed for 3 seconds. REPAIR fixes 20% of the car and sends out a shockwave that throws back every zombie within 10 m.
A full tank lasts about six minutes flat out. Run dry and the engine cuts out: get out, find a fuel can in a house and carry it back.
The engine smokes grey, then black, then burns as the car takes a beating. Tail lights glow when you brake and headlights cut through rain, fog and night.
Six roof guns and more
The turret does the shooting so you can do the driving. Pick a roof gun, a rear weapon and two perks before every run.
See every gun, its unlock level and price in the garage.
Machine Gun, Shotgun, Flamethrower, Tesla Coil, Railgun and Laser, each opened by your Player Level and bought with Scrap.
Sits on the hood and fires four rockets at the thickest part of the horde, then reloads for 5 seconds. Rockets blow holes in house walls too.
A Mine Layer that drops mines behind you, or a Tail Gun that covers your back.
Up to three rescued survivors ride in the windows with rifles, each covering their own side, and keep guarding the car while you're out on foot.
Every gun has a magazine: 150 rounds for the machine gun, 12 shells for the shotgun, 5 railgun slugs, and a laser that has to vent its heat.
Bullets knock them back, flames set them running, the tesla coil locks five up shaking, the railgun tears a line apart and the laser cuts them in two. Big kills freeze the game for a blink and the phone buzzes with every hit.
Leave the car
Stop the car, get out, and the camera drops into your soldier's eyes. A mini first-person shooter while the car waits outside.

Drag to look, walk with the joystick, and the rifle fires when the crosshair is on a zombie. Head shots do double damage and a flashlight comes on at night and indoors.
An M4 with a 30-round magazine, a pistol that never runs dry, and a pump shotgun you can find. Grenades bounce, roll and blow holes in walls.
Shelves, tills, coolers, lockers, ammo crates and cupboards hold rounds, shells, grenades, medkits, Scrap or the shotgun.
A gas station store, an army tent, a site office, a radio hut and a fallen shipping container, each with zombies asleep inside.
Rob the till or the safe and the siren goes off: a horde closes in from every side, so grab what you can and run for the car.
Rescue survivors waving from inside houses and carry fuel cans back to the car for Scrap and a bonus for the whole list.
No two roads the same
The world is built around you as you drive: roads, forests, small towns, wrecks and places worth stopping for, on and on.
Pine woods, desert dunes (zombies 12% faster), the frozen pass (the car slides, zombies slow down) and the ashlands (+25% Scrap).
A whole day passes in six minutes. At night twice as many zombies come. Every run rolls its weather: clear, rain with lightning, or thick fog.
A gas station, a military checkpoint behind sandbags, a scrapyard, a crashed army convoy and a radio tower that calls in supply drops.
Ambushes, supply drops, blood rushes for double Scrap, roadblocks, fog banks hiding zombies and full hordes from every side.
Doing well brings more pressure. Nearly wrecked, you get a breather and a supply crate. Sit still too long and a mega horde comes for you.
Zombies stand and shuffle about the roads in groups, and herds of a dozen or more cross the map. Get noticed and the whole herd comes.
Wrecks still burning, crows that scatter, power lines over the hills, rain that darkens the road and puddles in the ruts.
Build a home by the road
Everyone you rescue moves into your camp. Build it up for bonuses that last every run, and defend its walls when the raids come.

The Workshop (car health and ram damage), the Clinic (soldier health and medkits), the Armory (damage for every gun and volunteer gunners) and the Scavengers (Scrap while you're away).
From a palisade with one machine-gun tower to concrete walls with four automatic railguns.
Zombies hit the base every minute and a half or so. Drive back and repair it with the run's Scrap before it burns.
Get out of the car at the gate and it opens for you. Walk round inside among the tents, the buildings and the people who live there.
Bring a friend
Play with a friend, each in your own car, on the same Wi-Fi or online from anywhere with a join code.

Host on the same Wi-Fi with a 4-digit code, or online from anywhere with a 6-letter code.
Clear houses side by side on foot, share run goals, and see the same road events, supply drops and looted places on both phones.
If one of you goes down, the other pulls up and stops for 3 seconds to bring them back. The run only ends when you're both down.
Race mode turns into a two-car race through 12 checkpoint gates.
Level opens it, Scrap buys it
No level-up cards mid-run. You go in with the build you prepared, like a mission, and come out with Player XP and Scrap.

Every run earns Player XP in any mode. Levels open new cars, roof guns, NITRO and the garage's second tier, and pay free Road Coins.
Health, armor, turret damage, fire rate, collision damage, nitro, repair pulse and the Rocket Launcher, five levels each and five more from Player Level 15.
Three new missions every day, from easy to hard, paying 250 to 700 Scrap each.
Nine groups with bronze, silver and gold medals and three secret ones, worth 1,295 Road Coins in all.
A Zombie Field Guide with a turning stand for all 13 kinds, a shelf of 60 things to own and 53 badges to wear.
Survival solo and co-op, race, Road Trip, Base Defense, World Boss, kills this week and Player Level, weekly and all time. Every run is checked on the server.
Make it yours
Looks only, no stat changes. Your friend sees all of it in co-op.

10 body paints up to Solid Gold, 8 trim colours up to Chrome, 3 bolt-on armor kits and 5 decals, bought with Scrap.
Car skins, paint sets, wheels, decals, gun skins, tracers, exhaust and kill effects, with a weekly featured bundle you can try on before you buy.
Made for iPhone first
Designed around touch from the start, and tuned to run smoothly with a big horde on screen.
A direction joystick, a handbrake and one row of picture buttons, with the right side of the screen free for aiming on foot.
Pooled effects, simpler far-off zombies and trees, and a performance pass so big fights stay smooth.
Layered music that swells at night and for bosses, plus separate sliders for music, environment, effects, zombies and the car.
Start as a guest, then link Sign in with Apple or Game Center to carry your progress to a new phone.
The phone vibrates with every hit. You can turn it off in OPTIONS.
Walkers, Witches, Hurlers, dog packs and four bosses with telegraphed attacks.

Download
Dead Road Survivors is free to play, with optional in-app purchases, and is getting ready for the App Store and Google Play. The buttons below go live on launch day.
iPhone & iPad
App Store · Coming soon
Android phones & tablets
Google Play · Coming soon